Social Gaming Summit: Monetization and Business Models for Social Games My laptop battery had already died, but the final panel at the Social Gaming Summit on monetizing social games was too good to not take some notes. David Perry, CCO, Acclaim, who's been putting together a hefty tome cataloging, if I remember right, as many possibilities for gaming as possible, noted that there are 22 ways to monetize a game. He didn't give a list, but there's certainly a range out there. For now, though, the most prominent for virtual worlds and social games seem to be subscription, advertising, and microtransaction, especially when packaged around a free-to-play experience. You just have to make it clear that eventually there needs to be money exchanged, explained Mattias Miksche, CEO, Stardoll "We've always said this is free and this is pay," said Miksche. "I think a lot of people are missing out by tring to build a big audience around entirely free content and then...
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