Game Publishers that wish to monetise around a strategy for the sale and management of virtual items need to understand the relationship of PCI Compliance with the e-Wallet. Included in this is the ability to STORE credit card data at the ACCOUNT level for e-Wallet purchases and one-click-buying (spontaneous buying) either 'in or out-of-game.' When discussing an e-Wallet capability, gamers must have their form of payment at the ACCOUNT level so VC (virtual currency) deposited into an e-Wallet can then be used to purchase from a ‘stored balance.’ The only thing that matters is CONVERSION. Since the first static page was posted and an effort was made to get users to sign up for a newsletter or become a member, there is one primary metric that matters; CONVERSION. Conversion is ‘the line in the sand.’ Conversion is taking a user from being a looker to a participant (which can be buying, signing up, registering, trying another game or character class etc), depending ...
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