Skip to main content

e-Wallet, Virtual Worlds & Marketing

A.      eWallet – the ability to have an account with stored value of virtual currency or cash

a.       Account management capability

1.       User has a balance of virtual units from which to credit through purchase

2.        Credit through XP (experience points)

3.       Credit through unique Offers/Promotions/PIN codes

4.       Decrement through purchase

5.       Decrement via expiration of assets or currency, based on expiration business rules

6.       Ability for user to view all the transaction details of purchases in a self-service tool

7.       Ability for users to edit user information in a self-service tool

8.       Ability for users to up/cross-sell their plans (subscription based) via a self-service tool

b.      Ability for CSRs to view accounts

c.       Ability for CSRs to edit accounts

d.      Ability for CSRs to modify account details

e.      Ability for CSRs to view/edit/modify purchases

f.        Ability for CSRs to view/edit/modify attributes related to Promotions/Offers/PIN codes

B.      Characteristics of virtual points

a.       Paid Value

b.       Redeemed Value

c.       Existing Balance

d.      Running balance

e.      Expiration of points

f.        Descriptive Text of what the points are associated to as they are ‘gifted’

g.       Descriptive Text of what the points are associated to if purchased

 

C.      Are these characteristics associated with specific point purchases?

a.       Points purchased will reside in an eWallet until such time as the points are used to buy virtual items.

b.      The reporting part of our solution shows the purchase and characteristics of the points in the CSR tool and account management tool.

c.       There are dependencies on FIFO below for example (see below)

 

D.      What redemption orders are supported (such as FIFO, LIFO, high point value first), etc.?

a.       FIFO / first-in-first-out)

 

E.       e-Wallet Marketing Promotions

a.       PIN Codes/Promotions/Offers that have 3 common characteristics;

                                                               i.      A unique code can be issued to each individual user

                                                             ii.       A unique code can be issued across all users (measure conversion)

                                                            iii.      Both can be set to expire after a number of uses or after an elapsed time period

b.      Gifting virtual items

                                                               i.      From the  to the user

                                                             ii.      From family members (or sponsor) to a user

c.       Promotional points (with 0 paid value) to customers with a short-term expiration date.

d.      Can promotional points be good only for specific item purchases

                                                               i.      You can create multiple ‘types’ of points and allocate promotional points for specific types of products or purchases.

1.       Unique products or goods would be mapped to a specific type of "point"

e.      Promotional points be stored/displayed separately to customers?

                                                               i.      Yes they can be displayed in User Self Service module leveraging our APIs or via the CSR tool.

f.        Can Aria grant bonus points in addition to the purchased points based on the payment method used, purchase date, etc.?

                                                               i.      This is possible via a service request or leveraging our APIs.

g.       Status Levels - business rules that are associated with 'status' so as a user gains greater status the business rules state 'you must accomplish A XP or activity level before you can have access to B status'

 

F.       e-Wallet Account Management

a.       Account management requires the ability to have stored;

                                                               i.      User credentials

                                                             ii.      Payment details

                                                            iii.      Unique attributes by game type or user entitlement

                                                           iv.      User Access to individual transaction history on-demand

                                                             v.       User Access to view, make changes or change types of service

1.       Example: if a user has a BRONZE level subscription, in the User Access tool, they can upgrade their service to SILVER or GOLD

2.       If you want to issue a PIN code that automatically provides a ‘one-class would trigger a provisioning hit to the game to denote the change of status from BRONZE to SILVER.

 

G.     Virtual to Physical Goods

a.       Cross-over from virtual item to retail

                                                               i.      Virtual items that are either offered or created in world/game can be purchased as a physical product and shipped to the user

H.     Retail to Virtual

a.       Physical products that are sold in a retail outlet with a PIN code that the user enters and transports the attributes of the physical product in-game/world. 

b.      Retail partnerships whereby a partner creates unique, branded content for your world to highlight specific offers or alliances

 

I.        Micropayments (2 common methods)

a.       True micro payments that involve incremental payments of real currency for virtual items, with the associated risks that aggregation cannot counter if a user doesn't buy enough items, thereby eroding margin from transaction fees.

b.      Purchase a pre-set amount of currency at a larger purchase price (say $5 for 500 pieces of virtual currency) and then enable micro payments that are virtual-currency-for-virtual-item and doesn't involve transaction fees from payment processors.

                                                               i.      Aria can aggregate micro payments monthly

 

J.        Virtual Market Sales

a.       Primary Market

                                                               i.      Sale of virtual items from publisher to gamer. Costs tend to be upwards of 10% of the gross revenue unless you find a more strategic offering.

                                                             ii.      Aria can deliver to you our e-Wallet + virtual storefront (primary market) with these attributes;

1.       Far less costly

2.       More payment methods and localized currencies

3.       More flexibility for various currencies/games

4.       FULLY end-to-end PCI compliant

5.       Full catalogue and asset/sub-asset class management

b.      Secondary Market

                                                               i.      Sale of virtual items between gamers. Costs tend to be upwards of 20% of gross revenue, and games need to decide if the risks (farming, potential negative game experience etc) are worth the upside.

                                                             ii.      Ability to offer items on a 3rd party site

 

K.      Cross-Game Virtual Currency

a.       Allow experience points or currency bought/earned to be used in another game aside from the primary game experience.

                                                               i.      Individual transaction details are captured at the user level in the self service tool

                                                             ii.      Individual transactions details are captured at the Admin level and viewable/changeable via the Admin Portal

                                                            iii.      Aria accommodates as many games as desired provided the exchange rate is consistent

1.       Should you wish to offer varying exchange rates, this can either be developed or we can integrate a partner solution for immediate release

2.        

 

L.       Stored Value Retail Cards & Payment Processors

a.       INCOMM

b.      BlackHawk

c.       Ultimate Game Card

                                                               i.      Unique PIN codes can be created by you, the merchant or Aria

                                                             ii.      Stored value cards purchased in retail outlets can have unique attributes or promotions attached to them to drive foot traffic to retail locations

                                                            iii.      PIN codes are uploaded into Aria so that we recognize the value of the PIN and any unique attributes

d.      PayPal

e.      Credit Cards

                                                               i.      Note: one end-to-end solution allows for;

1.       Consolidated reporting of ALL transactions regardless of which payment channel the transaction was paid/funded through

2.       Ease of use by CSRs, as the Aria solution provides all transactional details regardless of the payment processor

3.       ALL data is exportable via CSV to your native accounting system of record, eliminating the need to take reports from disparate payment systems and merge them together for your business reporting.

f.        International Expansion – Aria solution currently bills in 236 countries and has the capacity to accept 178 currencies.

                                                               i.      What this means – accepting localized payment methods in each country spur conversion (new revenue) and retention (reduced churn)

 

M.    Affiliate Capability

a.       Offer your game or ensuing products;

                                                               i.      Via unique channels

                                                             ii.      Via unique user groups

                                                            iii.      Via unique geographically based groupings

                                                           iv.      With unique business rules or conditions that conform with the contracted conditions between the  and partner

                                                             v.      Measure the performance of channels or partners

 

N.     'Recommender' Type Logic (storefront)

a.       User logs in and is presented with most popular items purchased by:

                                                               i.      Character class

                                                             ii.      Period of time

                                                            iii.      Demographic characteristics

1.       Any info that is captured and passed can be reported on and used for demographic and marketing purposes

2.       Example – what percentage of a certain age group bought a unique virtual asset

 

O.     Revenue Recognition

a.       Cash SPENT for virtual units

b.      Virtual units purchased

c.       Virtual units SPENT for virtual items

d.      Virtual items PURCHASED

e.      Running balance

                                                               i.      In addition to RevRec reporting you have full access to all of the transactional details and can break out your KPIs (Key Performance Indicators) as desired for dashboard metrics that are presented based on the users access levels upon logging in.

P.      Reporting

a.       All data that resides in the system can be reported upon.

b.      A standard integration includes setting you up with custom reporting that you want/desire to help run your business.

c.       For example (and there are many, so this is but a sampling):

                                                               i.      What % of users bought the GOLD Tiara vs. the PLATINUM Tiara

                                                             ii.      What % of 12-14 year olds ‘bought’ XYZ virtual item

                                                            iii.      What are the most popular virtual items sold

 

Q.     One-time Purchase + Subscription Capability

a.       Recurring types of service plans (subscriptions)

                                                               i.      Dunning rules apply

                                                             ii.      Retry logic for failed recurring purchase attempts

b.      Recurring types of one-time purchases

                                                               i.      Not subscription\ are initiated by the user at any given time period

Comments

Popular posts from this blog

PCI-at-a-Glance for Gaming

There are four levels of PCI Compliance.  Level I is the highest standard .  Levels III & IV are self audits and should trigger serious red flags within your organization, as there is zero accountability. Why choosing a PCI Level I supplier saves money and limits risk! -         Liability : using a PCI Level I provider means that you absolve yourself from all liability as it pertains to the storage and transmission of credit card data. This means that if there was ever a breach and personal information was revealed, your SERVICE PROVIDER is liable, not your company. o     Imagine your Public Relations Team explaining to your end users that their personal credit card information was compromised because you did not choose a PCI Level I Compliant provider. -        Registration pages: o     You must host registration pages, because they cannot touch credit card data. -        User Self Service: o     You must design, build and maintain USS because they can

PCI Compliance - Cheat Sheet

A bit of background regarding PCI compliance - as credit card use has become more widespread both offline and online, and as consumer concern about security has understandably grown, the credit card industries have made an effort to ensure that sensitive information is protected. To that end, in September 2006, the major credit card companies (American Express, Discover Financial Services, JCB, MasterCard Worldwide and Visa International) formed the PCI Security Standards Council (SSC) and established a set of rules for what they called PCI compliance. These rules have to be followed depending on the size of a business and the number of credit card transactions handled, and if done properly will help protect consumers’ data from theft. The Rules in a Nutshell There are six major categories within the standards established by the PCI SSC, which are as follows: –Build and maintain a secure network –Protect cardholder data –Maintain a vulnerability management program –Implement strong

beChange | WHY?

I believe that everyone feels alone or questions themselves from time-to-time. When it gets bad, it is akin to losing one's MoJo...where you doubt your instincts and find a bit of paralysis-by-analysis setting in. In baseball it manifests itself as a slump. Pretty soon you are standing at the plate and the ball looks really small...almost like a BB. And because the ball appears so impossibly small, you begin to believe the only way you'll ever hit the ball is if you begin to 'guess what pitch is coming next.' This then leads to BIG SWINGS...at curveballs...or LATE SWINGS...on fast balls. Net/net you look ridiculous! And the biggest thing...you LOOK lost...and everyone in the grandstands can see it! This happens in relationships as well. You start to lose your MoJo and doubt yourself in your relationship. You doubt the other person's feelings...your own contributions emotionally and intellectually...whether the person is still 'into' you...and you get a bit